Pull Request Overview
- Opened on July 6, 2026
- Status Closed
- Commit count 32 with first commit June 8, 2025
Total Delta
Open Days
Test Delta
How long has this pull request spent in each phase of its lifecycle?
| Fraction of total time | Business days | Phase |
|---|---|---|
| N/A | -281 days | Issue creation to work beginning |
|
|
281 days | Authoring 32 commits before pull request opened for review |
|
|
0 days | Awaiting first review |
Total time for pull request 281 business days from first commit to closed PR
Fixed Mixamo left hand finger bone detection for pinky3 and middle 2.
This PR fixes #907.
Here are the fingers detected correctly after the fix.
Describe the bug π¬
Two mixamo finger bone keys are wrong on the left hand. Avatar creation can't detect those 2 bones.
This can be seen in the bone assignment preview in Animation tab (this is a feature I submitted as a PR but not merged yet).
Steps to reproduce π’
This model has finger bones named correctly (default mixamo rig) but UnityGLTF can't detect them due to the incorrect dictionary mapping. <img width="687" height="651" alt="Image" src="https://github.com/user-attachments/assets/2e50965c-98b4-4d7f-a48c-eb91197c1857" />
Files to reproduce the issue β»
Editor Version π²
Other (Provide details below)
Render Pipeline and version
Unity 6.3.16
UnityGLTF Version
2.19.5
Operating System π©βπ»
Other (Provide details below)
When does this problem happen?
- [x] Editor Import
- [ ] Runtime Import
- [ ] Editor Export
- [ ] Runtime Export
Additional Info π
No response
Validations π©Ή
- [x] I have searched existing issues: no issue already exist that reports the same problem.
- [x] I follow the Code of Conduct
- [x] I provided a minimal reproducible example, including files when necessary.
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