Unity Gltf: release/2.16.0-pre.3 Release

Release date:
April 15, 2025
Previous version:
release/2.16.0-pre.2 (released April 3, 2025)
Magnitude:
1,285 Diff Delta
Contributors:
2 total committers
Data confidence:
Commits:

Top Contributors in release/2.16.0-pre.3

pfcDorn
hybridherbst

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Release Notes Published

What's Changed

New Contributors

Full Changelog:

[2.16.0-pre.3] - 2025-04-15

  • fix: workaround for URP error in Unity 6+ with new Render Graph API (uncatchable and incorrect exception during on-demand rendering)
  • fix: issue when deduplicating shared meshes with different materials (#836)
  • change: numerous KHR_interactivity API changes to make runtime usage and extensibility easier
  • change: remove KHR_audio sample from package samples. If you're interested in KHR_audio_emitter support, please follow the progress of adding it as properly supported extension here: https://github.com/KhronosGroup/UnityGLTF/pull/835.

[2.16.0-pre.2] - 2025-04-03

  • fix: regression when batch exporting material-only files
  • fix nullreference when loading a materials-only file with GLTFSceneImporter or GLTFComponent
  • fix GLTFComponent failing when the loaded file is a web URL but "Load from streaming assets" is on (the default). If the URI starts with http:// or https://, we now automatically load from the web.
  • fix: GPU instancing can't be enabled on Shader Graph-based materials when the built-in render pipeline is active. Unity does not support GPU instancing with Shader Graph.

[2.16.0-pre.1] - 2025-04-03

  • add: Interactivity Export API now has AddLog method that takes log settings into account, so app-specific logging can be used
  • add: Transform Modes for batch exporting from the UnityGLTF menu (Auto, Local, World, Reset), with options covering various use cases
  • add: editor setting for export type (GLB vs. glTF) from the UnityGLTF menu
  • add: improvements to HDRP material export support (#826)
  • change: API cleanup for Interactivity node export
  • change: removed legacy GLTFSettings.requireExtensions option that wasn't really used