Rpcs3: v0.0.2 Release

Release date:
April 16, 2016
Previous version:
v0.0.0.9 (released April 15, 2016)
Magnitude:
151 Diff Delta
Contributors:
1 total committer
Data confidence:
Commits:

Top Contributors in v0.0.2

danilaml

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Release Notes Published

Latest builds available here. Always use the latest build available.

PPU/SPU – PPU LLVM AOT recompiler reimplemented – PPU LLVM caching implemented – PPU thread scheduler implemented – PPU breakpoints reimplemented – PPU analyzer improved – Various LV2 system improvements – IdManager improvements – Debugger fixed and enhanced – PPU/SPU accuracy improvements

Memory – Memory system cleanup – sys_memory_get_page_attribute improvements – sys_mmapper improvements

Graphics – A LOT of bugfixes and accuracy improvements for all Graphic backends. (There were really a lot of improvements here and we can’t list them all!) – Shader decompiler improvements – Several RSX bugfixes and accuracy improvements

HLE – Major sys_net improvements – cellOsk implemented – cellVDec fixes and improvements – Several other small improvements

Input – MMJoystick implemented

Linux – Several Linux specific bugfixes were made. Some are still being worked on as there are still a few Linux specific bugs.

Vita – Initial package unpacking implemented – Small Interpreter improvements

Logging – Logging system cleanup – TLS bugfixes and improvements

Misc – Automatic LLE loading – MSELF, SDAT, EDAT, SPRX: Decryption on the fly! – Firmware update file (PS3UPDAT.PUP) installer – XAudio fixes

Many other unlisted bugfixes and improvements